As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Support engineer, signal, maintenance, recon. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. I ended up putting my entire army on aggressive and sitting back to get some fresh air. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. Soviet national focus tree. This item will only be visible in searches to you, your friends, and admins. So whats the best way to go about it? Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Talk to your allies to sell licenses like the medium tank II. Support Companies: Same as heavies when you don't care about armor. I prefer using artillery, but rockets can be used. This item will only be visible to you, admins, and anyone marked as a creator. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! 150 mills and 180 civs. The Collectivization Process12. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. You have 280 factories in 1944 and are building nukes. YOU ARE A MAGNIFICENT SOVIET ONION! If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. Please see the. In this case, you want every division you send to be fighting. 13-7 heavy tank-mech, that's the baseline template. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. So, Im playing a match as Stalin, and I have 5 million deployed men. Now onto the ones that actually pay off like. (support,medic,reckon,engineer,radio as support.). Press J to jump to the feed. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). The individual tanks have 200 armor and 100+ piercing, and I . I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Modding guide for the new decisions & missions system in patch 1.5. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. The whole point of the above tactic is to defend and let them drain their manpower. Variants: Mot/mech/amtrac has already been discussed. And secondly, what division templates are you using? The complaint is mostly that AI Soviet cannot hold AI Germany. 2019-09-04, 6:22 pm. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. So final template is 12-7-2 HT-mech-SPAA. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. How is it possible to get those spanish volunteer division templates in 1936? Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Ok, lets look at the Focus Tree. Free trade and tank designer will help. 556. The Stalin Constitution6. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. Logistics are also useful in marines. If you can make their troops suffer, you can push easily.-----. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Valve Corporation. Please leave a like and subscribe if you enjoy this video. Cheers! You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. (same as infantry but no reckon but maintenance). Then research heavy 2 with bonus. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Less micro than 1 division per tile and helps prevent encirclement. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. New comments cannot be posted and votes cannot be cast. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. The numbers are all with full 1945 tech but no doctrines. Not out of the ordinary. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. My main inf are 30 width pure inf with log, eng, and rec. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Having received more tanks, I came to Berlin like clockwork. You need to sign in or create an account to do that. And most importantly, 1944 Air Technology is completely disallowed! You want to keep Kalinin and you absolutely dont need Khrushcev. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Perhaps give a go on a playthrough and see how it goes. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? There is a fixed amount of Equipment that you can send to China (usually around 40k guns. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. All rights reserved. The Path of Marxism/ Leninism2. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! Is it 5-9 divisions out of 24? Centralization and Discipline15. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. China you can get more by sending to each Chinese minor but still not infinite. Gun most important upgrade on tanks, then reliability. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. This item has been removed from the community because it violates Steam Community & Content Guidelines. You need to sign in or create an account to do that. Sorry again for the late reply. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. The year is 1936 and tensions over China are progressively escalating. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. The-Greatest-British-Union-Of United-States-Under-The-Empire. What do you recommend by the bunkers lvl 5 max with anti air and radar? I will not list every single one, but the ones I feel you should go for first. All trademarks are property of their respective owners in the US and other countries. State level AA only affects bombers and does some damage to CAS. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. That way I can lend-lease their guns to Spain and later China to increase army XP. Expand the Agitprop7. I usually use them in separate divisions, though, like you'll see in template 4.3. Then you quadrupled down and decided to waste time building nukes. If you don't care about armor, support artillery is worth it if you do SF. Just do your normal technologies and focuses. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Variants: The ratio here can be toyed with quite a bit. Still, I like the perpendicular fallback lines. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. National Anthem of USSRWatch this video on YouTube The tanks don't fight. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. The Soviet national focus tree can . The independence of Estonia lasted for about 20 years. Alas, France is on the brink of civil war with the communists quickly growing in strength. HOI4 Soviet Union Guide time. These rules will help your game run smoother and increase your chances onto securing world domination. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. This guide can be helpful for beginners and experts alike! However there are some countries, like France and South Africa, where it's unavoidable (at least early game). I'm covering tank templates fourth because they definitely require the most thought of any template. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. I used to play games mainly in Germany, France and Japan. Spain was capped at 5 last patch because of the amount of territory. Support Companies: ALWAYS engineers on your marines. maybe CAS/air superiority issues? Next up, you have to figure out what ratio to use. Revive the Stakhanovite17. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. I will explain what you should do during the Great Purge below. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). The New Soviet Woman4. Check out my other nation guides. Dont forget to research SPA and TD for the T-34. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. All trademarks are property of their respective owners in the US and other countries. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Welcome to the fourth installment of my division template guide! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hi, thank you for the comment. How do you properly use the 4cav-1lt to train traits? Does not have AA and is too expensive. This item will only be visible to you, admins, and anyone marked as a creator. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Drop the SPGs, they're not good against other tanks. Also you can use cas to bomb supplies and this will cripple the germans. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. It will go into great detail and teach you many things about the game, the USSR in specific. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). I really want to play this game well yet I cannot find a way. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This will be later referred. Then add 2 points reliability and save XP for tanks. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Thanks for the post. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. These are like the 5/2/2, but for multiplayer. As stated previously in the guide, you should place a lot of emphasis on civilian factories. With Mobile Warfare you should keep him. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Positive Heroism8. Only build civilian factories until Around the end of 1937. So, I'm playing a match as Stalin, and I have 5 million deployed men. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Hello, thanks for your comment. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Winter is a game changer. Hope this was helpful, as always! MW right may even be worth considering, to make up for your disadvantages against heavy tanks). So, what are you waiting for? It's really good. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Arise children of the Fatherland! Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. Yeah, that would be good. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. New comments cannot be posted and votes cannot be cast. I build almost every time to lvl 10 and always a lose! As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. Support engineers, signals, AA, maintenance. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! - Greetings comrades! Template issues for sure. Contributor at KeenGamer, often writing guides and news. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict.