Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Is the major involved as well? Stranger Things 3: The Game: Directed by Dave Pottinger. Now you can move the Mini-Truck again to the entrance of this map. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Grigori has escaped, so just head out the slide, punch Kline, and leave for Hopper's Cabin. Last one we're grabbing for now is at the Hospital. I recommend just running past these enemies to talk to Murray in the vents. Continuing on, you'll reach an area with two closed doors and a vent nearby. Head through the newly-opened door to reach Hawkins Lab Second Floor. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Stranger Things. Just use your map via to make sure you're on the right track. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. You need to bring. Now enter the conference. The locked door has loot and more enemies. Backtrack to the opened door for another cutscene. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. At a minimum, dont leave here without getting the Squeaky Toy. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Grab Gnome #40: Tommy Lee. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Enter the bolted door to find the golden Rat. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. It's at the end of the corridor. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. *Remember to block! Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. You might want to allow them to hit the alarm, so the door opens up in the back. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Fast travel to Starcourt Mall. Hell reward you with money, a Medkit, and x2 Cokes. Head NW to the town hall, where there's a Fanatic sitting outside. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Hit the breaker and then the switch to proceed further. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Back inside, head SE and keep looting the side rooms as you go. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. In the 1st room, let the guard hit the alarm to open the locked door. I recommend first smashing everything in this first room so it's not in your way. You can open the locked door where she was if you want, though. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. This adventure game blends a distinctively retro art . Head back to the Pool and talk to the relevant characters to finish the quest. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. Talk to Erica, and then talk to her again outside the loading dock. 0:58. There were 5 numbers listed in Murray's computer, starting in 1, 1. At the end of this effort you'll be rewarded with Gnome #41: Adora. She'll start the errand The Golden Gift. Mackerel. After you've taken about a third of his health off, he'll retreat to the next area. In the room past the locked door will be more Bad Dudes and Dudettes. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. You should have 12 by now, so we need at least 18 more to make a total of 30. Mikes BasementA few new missions just opened up. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. In March of 1986, prison guard Dmitri "Enzo" Antonov . Murrays GarageKill room time. Creators: The Duffer Brothers. It worked for me. Just like the Never-ending Story bit in the television show, this defence goes on way too long. Pick up Antons Note on the floor. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. FINALLY! Defeat the enemies in this room as quickly as possible to advance to the next room. Now enter the lab for Hawkins Lab First Floor. Find anything you think is wrong with this walkthrough? Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Now take the vent in the next room. After that, the northernmost door will open. Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). You'll emerge outside only to return back downstairs, but fear not! Go around the corner and you'll hit another timed event. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Venture across state lines to Murray's Warehouse. Next, head back to Hawkins Suburbs. Head through the newly opened pathway. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. She will prep you your special shake, so head back to the Pool. With that done, switch to the Rat, Paper, Scissors quest. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. If you follow the information below you should be able to acquire the platinum trophy with ease. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Then turn off the power here. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. You'll get on that once you get the plans. Now head through the SW locked door. Go there now. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Stranger Things. Tiny #4: Weathertop, Weathertop Shack, entrance room. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. In the final one you'll get a quick cutscene. german property group update; wisconsin state league baseball. Stranger Things 3: The Game By: BonusXP. Spoilers ahead for Stranger Things season 4, volume 1. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. The solution is simplekeep them apart and hit them hard. For example, I was able to make a trinket to add HP to my party. Stage 1: Enjoy The Game. Wow! Crack the locked chest to find x5 Random Items. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Okay, sure. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Hit the switch there to complete this half of the puzzle. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Back in the northern long hallway, enter through the northern door. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. You'll now have to deal with security cameras and timed alarms. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. Enter the wooded door first for a Funhouse Keycard. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Now head back to the eastern path. Discuss this walkthrough in its Walkthrough Thread. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. 2023 GAMESPOT, A FANDOM COMPANY. In the next room is the dough you need. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Now lets head back to the Town Hall. Now loop around and enter the locked door NE of here. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Now lets head back over to the newly opened up area of Starcourt. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. We're nearly done with the backtracking gnomes. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Report the news via the telephone, but before you leave head to the NE. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Granny will ask another favour in the basement. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Head back to the Hawkins Post for a cutscene and the end of the chapter. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Check Pan-O-Rama. Head inside to Petal Pushers. #7. Again, let the guard hit the alarm to open the locked door. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Gnome #35: Name: Falken. Inside the chest, youll find Soviet Keycard Lv2. Start by heading SE. Head to Hawkins Square. Yuri Ismaylov lived in his warehouse there. Whichever you choose, make sure to equip it on the Party screen after. Take the 1st vent, and youll come to a room with 2 more. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? The VoidTheres a Medkit in here. That'll take another third of his health off, and you'll need to repeat it two more times. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Murrays GarageDestroy one of the TVs here for Murrays Disk. Soo, this should start to make sense by now. Bring it back to complete the quest, then head into the Hawkins Town Hall. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. Make the fuse, then turn off the power to head back to the Rift Room door. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Cut through the chained door in the back, and go through a dark area with many rats. Finish off the enemies and you can finally leave. I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. You'll see a cutscene, and then need to fight some Bad Dudes. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Work your way through the SW door in order to hit that blue switch. After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. I recommend starting from the shows and working your way around clockwise. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). US $23.98. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Investigate the tub and the NW shelves to open access to a new area. You'll come across a bear on a plinth, and need to find the remainder to proceed. Next, that leaves us finding the Salmon and the Sardines. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Northwest of your location by the table is your first Gnome #1 Johnny. Now head inside the Pan-O-Rama. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. Time to head over to Hoppers Cabin. Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. Tiny #5: Hawkins Square, Petal Pushers, center room. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Rewards: Hidden Room, Gnome #42: Samantha. This isn't really as confusing as it initially seems, though. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Head inside to Starcourt Atrium. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. Talk to Kline to complete the quest. Its as follows: Salmon. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Enter and talk to Eleven to surprise Dustin. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Enter the bolted door to the NE to find x2 Medkits. You'll need a translation book from the library. Back in that previous green room, head SW and you can find a lone Medkit. Return to Cerebro for a cutscene, after which you'll complete Radar Love and the achievement: You'll now be tasked with finding Eleven. Proceed to the Hess Farm Russian Base. In the next clown room, enter the bolted door to find another Medkit. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Otherwise, head SE to find another clown and the yellow doors. Notable ones include Sharp Shooters and Body Armor. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Done for now! Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Loop around and defeat the enemies. Hawkins seems like a completely normal, boring city.